Expanding sensor support in Motioncube

We’re sharing a short summary of the key areas that are already ready for further integration.

A. Laser Touch

We have added fully native and extended support for Laser Touch kits in Motioncube - solutions used e.g. in projectors with touch modules.

Scope includes:

  • support for two popular Laser Touch kits,
  • support for DIY setups (IR cameras + line lasers),
  • fully automatic projection area calibration,
  • optical distortion correction (calibrator) for different cameras,
  • interactions: touch, IR pens, ball bounces,
  • support for 120 fps cameras and faster.

B. Lidar Touch

We are also developing support for line LiDAR-based technologies for interactive projection.

This technology works well in mobile sets for both interactive floors and walls, as well as for permanent wall mounting.

Currently:

  • we support one popular LiDAR model,
  • we are planning support for two more models from different manufacturers.

C. High-speed cameras

Motioncube provides native support for MindVision USB 3.0 high-speed cameras, capable of up to 725 fps.

Use cases:

  • professional sports walls and motion game systems,
  • tracking fast balls (e.g., tennis, squash, and similar scenarios),
  • projects where stability and latency are critical.

We also plan to expand support to additional devices of this type.

D. Depth cameras

We already know this area very well. We have published several posts about it.

We provide:

  • support for multiple depth sensor models from different manufacturers,
  • support for different interaction types,
  • automatic calibration and parameter tuning — also during runtime.

E. Body tracking (preview)

We have brought back body tracking technology and full-body controlled application templates (skeleton / gestures / pointer) that we developed intensively in earlier years.

Currently we provide:

  • detection of up to 6 people,
  • support for depth cameras (multiple models) and standard webcams,
  • skeleton tracking, gesture handling, virtual pointer, and other interaction engine components,
  • a library of 20+ application templates that we will publish soon.

If you integrate interactive solutions and plan deployments in one of the listed technologies (laser, lidar, high-speed cameras, depth, body tracking), contact us directly.


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